// TOWN SPECIAL ENCOUNTERS
//    Town 45: Bandit Hideout

beginzonescript;

// 12345


variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_name(4521,"Cultist Byhala");
	
	set_name(4553,"Grauth");
	set_level(4553,5);
	
	set_name(4511,"Grinder's Pup");
	set_level(4511,4);
	add_ability(4511, 10, 136, 0);
	set_name(4528,"Grinder's Pup");
	set_level(4528,4);
	add_ability(4528, 10, 136, 0);

	set_name(4504,"Sage Zandre");
	change_max_health(4504,20);
	set_boss_level(4504,1);
	
	if (gf(45,11) > 0)
		erase_char(30004);
		

	if (gf(45,19) > 0)
		set_terrain(0,41,41,0); 
	if (gf(45,20) > 0)
		set_terrain(0,20,46,0); 

//	add_range_to_group(,,groupn);

	set_personality_name(900,"Weaponsmith");
	set_personality_name(901,"Armorsmith");
	set_personality_name(902,"Merry");
	set_personality_name(903,"Provisioner");
	set_personality_name(904,"Tailor");
	set_personality_name(905,"Fletcher");
	set_personality_name(906,"Lizard");
	set_personality_name(907,"Cat");
	set_personality_name(908,"Dog");
	set_personality_name(909,"Cave Cow");
	set_personality_name(910,"Cow");
	set_personality_name(911,"Chicken");
	set_personality_name(912,"Sheep");
	set_personality_name(913,"Innkeeper");
	set_personality_name(914,"Sailor");
	set_personality_name(915,"Traveler");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_terrain(0,41,41) == 0)
		sf(45,19,1);
	if (get_terrain(0,20,46) == 0)
		sf(45,20,1);
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

 